![]() With 2 Size 4 hard-points on the nose, the main pilot does have a decent amount of weaponry to take on enemy ships.Īs soon as a second player takes control of the turreted weapons, the Hurricane really starts to shine. If players venture out alone, this ship is almost definitely not for them, as its primary fire weapons can be slightly lacking. The Anvil Hurricane is sometimes overlooked by those trying to purchase a fighter ship, however, with an extreme amount of firepower and hull HP (Hit Points) it's a very good choice for those traversing the System as a duo. The Gladius is definitely the staple / go-to fighter for most new players as its price point is very reasonable when compared to its capabilities. These can be changed and customized to fit the user's needs but even the stock weapons here are a great start for those diving into the criminal or bounty hunter lifestyle (just try to avoid prison). With 3 size 3 hard-points, this fighter comes with some heavy firepower to take on even the strongest of ships. However, with 2 shields the user can upgrade these to something slightly stronger to withstand at least a small amount of punishment. If players are looking for an extremely tanky ship to dive straight into the crossfire and take on an army, this may not be the ship to do so. As long as players use this maneuverability to avoid incoming gunfire they can easily take out larger ships that lack this speed and agility. This small and nimble fighter is extremely difficult to hit when in a gunfight. Specifically, this is because at this stage of development, ships earned in-game are not permanent and are subject to wipe.After a range of tweaks and tuning over the game's development, the Gladius has found itself in a good place within the meta. Vehicles purchased in-game with aUEC are not eligible for naming as the functionality has not yet been implemented. The Carrack is added to the 3.13 rollout a day after the initial announcement. Vehicle naming will be introduced in Alpha 3.13 for the Hammerhead, Reclaimer, Mercury Star Runner, 600i, and 890 Jump. Vehicles purchased in-game cannot be named at this time.Repeated violations of the code of conduct may include removal of the ability to name vehicles or the suspension of a player's RSI account.The vehicle name must respect the RSI Code of Conduct and Terms of Service.Example: A vehicle named " Proud-Mary" is fine but " Proud-Mary" and " -Proud-Mary-" are not.Spaces and dashes, while allowed, cannot be consecutively repeated in the vehicle's name and cannot be on the outside of the name.There is a limit of 32 characters for a given vehicle name that must consist of letters, numbers, spaces, and dashes in any combination.Names are on a "First Come, First Served" basis.Example: A 600i and an 890 Jump can both be named the " Belligerent Duck", but two different players cannot both name their 600i the " Belligerent Duck". ![]() ![]() A vehicle's name is unique to that particular model of vehicle.Once the player change the name, the old name is released and available for other players. The name will stay on the vehicle even if the player trade it away, but it will be lost if the vehicle is upgraded or reclaimed. Names can be changed at any time, but the vehicle can only hold one name at a time. Vehicles purchased in game with aUEC are not eligible, and future straight to flight ready vehicles will come packaged with the ability to name them. In Alpha 3.13, only the Hammerhead, Reclaimer, Mercury Star Runner, 600i, 890 Jump, and Carrack are able to be named. ![]() The naming itself is done via the Hangar on the website. Vehicle naming allows vehicles to display a player-assigned name and the unique serial number they were assigned at purchase on their hulls. ![]()
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